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sabong Rebate Return Rate Algorithm

sabong Machine Rebate Return Rate Algorithm

sabong  Rebate Return Rate Algorithm

Generally speaking,sabong there is a basic consensus method for estimating and judging the score of a sabong machine:

how many hands are played (depending on the type of machine) to see if it will score

if there is a certain score, then play as many hands as possible

and then Take a look at the score to make a judgment.

This method is basically correct, but it has the disadvantage that it is not very accurate

Just because it has more points now doesn’t mean it won’t give more points later.

On the contrary, if it gives more points now

it does not mean that it will give out more points later

My algorithm is to use only 1 point to more accurately calculate the theoretical return rate for the next round (or the current round).

Then it must be proved theoretically first

otherwise it is only an estimation and judgment.

sabong Machine Rebate Return Rate Algorithm Theory

Before I start, let me state this:

My calculation method is all based on the current GLI casino equipment standard in Macau

If Macau casinos don’t use this standard now, none of my algorithms are valid.

If my understanding of the GLI casino equipment standard is wrong

(please point it out), then my algorithm for the corresponding error does not hold.

The scoring procedure is to require that in each round of the expected basic game process

when the player continues to bet at the lowest non-linear odds, the theoretical return rate must reach the minimum return rate

(for example, the set return rate is 75%)

For example: Suppose a new machine, its return rate is set to 80%

the first person plays the first round (assuming 100 hands), it eats 1000 points

puts 700 points, only reaches 70%

the second When a person comes to play the second round (assuming it is still 100 hands)

it takes 1000 points and puts 900 points

At this time, the theoretical return rate just reaches 80%.

That is to say, the person in front loses, and the person who fights next also

still lose. But if the 1st person plays the 1st round (assuming 100 hands)

it takes 1000 points, puts 500 points, and only reaches 50%

and the second person plays the 2nd round (assuming it is still 100 hands)

it eats 1000 points Points, you must put 1100 points

so the second person must win?

The program is not like this, the actual situation is: for example

the first person plays the first round (assuming 100 hands

it eats 1000 points, puts 500 points, only reaches 50%, and the second person plays the second round

The number of hands in the second round may be 200.

It takes 2000 points and puts 1900 points.

In this way, the total eating points in the two rounds are 3000 points, and the total release points are 2400 points.

The return rate is 80%. If you lose, those who fight next will still lose.

A high score can only appear in the second round if the return rate of the first round is extremely low.

Therefore, you must use 1 point to play 2 rounds in the test machine.

in order to ensure the chance of winning money by playing a machine with a high theoretical return rate

it is recommended that you only play with 1 point when you have a high theoretical return rate.

The score of the machine is related to the number of lines of the machine (20, 25, 50 line models)

that is, the more lines the model has, the deeper the score,

and the higher the score.

sabong
sabong

Play according to the current situation

The 20-line machine uses 1 point to play 400 hands, and if you don’t get 4,000 points

(or if you don’t get two 2,000 points in a row)

you will give up. It is a machine with a theoretical return rate that is not too high

If the screen is about 4000 points (or two 2000 points in a row)

then use 1 point to play more than 30 hands, from the 40th hand to the 200th hand

bet 20 lines and 1 point to play 4000 points (or Soon, 2 consecutive 2000 points)

or so stop25 lines (the God of Wealth arrives at the machine with 5 lines and 1x is 25 points)

The machine uses 1

point to play 500 hands, and if it doesn’t get 5000 points (or if it doesn’t get 2,500 points in a row)

it will give up. If the screen is around 5000 points (or two 2500 points in a row

then use 1 point to play more than 40 hands, from the 50th hand to the 250th hand

bet 25 lines and 1 point to play 5000 points (or very 2 2500 points in quick succession) stop.

The 50-line machine uses 1 point to play 1,000 hands

and if it doesn’t get 10,000 points (or if it doesn’t get 5,000 points in 2 consecutive games)

it will give up. If the screen is about 10,000 points (or two 5,000 points in a row)

then use 1 point to play more than 90 hands, from the 100th hand to the 500th hand

bet 50 lines and 1 point to play 10,000 points (or very 2 5000 points in quick succession) or so to stop.

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